Wednesday, May 4, 2016

No Game No Life Volume 2

The Gamer Siblings Seem to Have Their Sights on the Land of Kemonomimi

When one comes across a yet unopenable door in an RPG.
Have you ever thought this?

'If I could use magic, I should easily be able to blast through', or the like.
And yet you can't. Why is that?

It's because of the 'rules'.
--Games are different from reality.

There are those who claim that they cannot make the distinction.
But even they have likely felt at times that *something is different*.

What separates reality from that which isn't reality- is probably this. There has been much discussion on whether sports are games or reality, but that's besides this topic.

The reason is that the difference between games and reality is something more fundamental than that.

It is the 'absoluteness of rules'.
Taking the example from earlier, if you went with the realistic line of thought of ignoring the rules.

You could blow past all doors and the like without hesitation.
What if the world is in a crisis, and somewhere there is a door which requires a missing key to open?

If it's alright to grab everything behind that door as long as you have the key, there's no reason why you can't do the same without it, even if you do wind up accused of some property destruction.

How about when faced with a door that not even magic capable of defeating the demon king can open, why not just destroy the wall?
If you bypass the super tough 'door' like this, you could go and challenge the demon king right off the bat.
Even if you just whack away at the rock with the legendary sword, surely it should be the rocks which would eventually give way.

However, that's never the case. Why is that?
Because that simply *wouldn't be interesting*.

Yes, the rules are set so that a fun journey can be created culminating in a 'final objective'.

In chess it'd be checkmating the king, in soccer it'd be scoring more goals, and in an RPG it'd be defeating the last boss.

That being said, if you circumvent the rules to arrive at the 'final objective' early, that takes all of the fun out of it.

Therefore, the rules in games have a 'shared absoluteness',

--I'm sure you can see by now.

Reality-- doesn't have a 'winning condition'.

To continue reading, you can download pdf file here!